Online dating: TURN IT OFF? - Answer HQ
Author Topic: Online Dating and Love letters (Read times) Reply #3 on: November 20, , PM» But, met the man of my life. . time he clicks on the online dating, it has the option to remove the profile. A new feature of The Sims 3 is attraction, which is available with the latest of her job, Becki decides to set up a dating profile for the Internet. To date, there have been no empirical studies that test whether or not this is true. Also, a study at Loyola University found that certain online computer games, such complex social interactions, which helped remove the stigma that videogame . The three expansion packs for The Sims 2 (University, Nightlife, and Open.
Becki doesn't know love but she does feel shame, so she decides to change her profile a little bit The picture is fixed, but the traits can be altered if you so desire. Becki gets rid of her Hydrophobic trait in favor of Good, and trades Party Animal in favor of Flirty.
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She also sets her body type to "Slim," reasoning that she's just a SimBot and there's not an ounce of body fat on her! For now, Becki chooses "Browse Profiles. Hunter looks like a winner or at least the least drugged-outso she clicks his picture.Draw My Life - TheDiamondMinecart - 1,000,000 Subscriber Special
This brings up Hunter's profile, including his traits and favorites. Like Becki, he could be lying, but it would be a sad Sim world if we were so cynical that we just assumed nobody could tell the truth. Becki isn't that cynical with life at least not yetso she clicks the "Send Message! We don't get to select what precisely the message says, but it's a way for Hunter to know that Becki is interested in him. A day passes, and Becki goes to work like normal.
Pyro, meanwhile, divorces Asewuk and kicks her and their Alien baby out of the Towers because they "fulfilled their purpose. Practically speaking, this means Becki can immediately call Hunter up and start chatting the night away.
Winter When Hunter meets Becki for the first time, there is a little mystery involved due to the fact that she lied on her dating profile. As you can see from the push notification though, Hunter is suitably impressed and interested.
Further research should be conducted to find support for these proposals. Limitations There were several limitations in this study.
First of all, there was a risk of demand characteristics in which participants may have guessed what my hypotheses were and therefore catered their manner of playing to match my expectations. Even if my participants had guessed that I was interested in how their personalities and values were projected in their Sims, they did not know the exact dimensions of personality or values in which I was interested; furthermore, because this study was exploratory, many of my results were not based on specific hypotheses developed before the data were collected.
There was also a risk of gameplay being altered due to social desirability. Participants were aware that they were being studied and therefore may have played in more socially acceptable ways. For instance, four participants stated that they were slightly apprehensive about how they played because they were either afraid of making a mistake or they did not want to seem strange.
Another potential limitation is sample size and representativeness. Although a sample size of 30 participants was adequate for statistical power, as evidenced by the large number of statistically significant correlations in the dataset, a larger sample size would have been ideal.
The demographic characteristics of my sample were very similar to the population of Dominican University undergraduate students, which suggests it is a representative sample of this population; however, Dominican University students may not be typical of all college-aged adults. As discussed below, future research will need to replicate and extend these findings with other populations.
One final limitation is that The Sims 2 was primarily designed as a game, not as a projective measure, and it contains some limits in fully simulating reality.
Therefore, players may have simply treated it as a game, playing in a way that reflected basic fulfilment of goals set by the game programmers, instead of freely projecting aspects of their own lives into their Sims. Future Research The results yielded from the current study open up many possibilities for future research on The Sims 2.
First of all, research should continue to explore how personality characteristics relate to gameplay, particularly conscientiousness and extraversion.
Although the data from this study did not provide much evidence for the importance of these two personality dimensions in The Sims 2, a larger sample size might yield supportive findings.
In addition, other personality traits could be studied, especially characteristics related to control. For example, people who have a strong need for control over their lives and social decisions e. It would be interesting to explore how age groups other than college students play The Sims 2, especially children and adolescents as they go through periods of identity formation and striving for control.
The ways in which participants project their family life could be explored in more depth, and divorce should continue to be explored with a larger sample size. Abnormal gameplay, such as torturing Sims by intentionally withholding their needs, could also be explored to see if any personality traits might predict its occurrence.
One participant reported that he changed how he played depending on the mood he was in on each particular day. For example, he said that on days when he was feeling socially withdrawn, he would make his Sims avoid other Sims and they would engage in solo activities such as reading a book instead. Unlike personality characteristics, transient mood states can be manipulated by the researcher which would allow the use of an experimental design to study the effects of mood on gameplay.
Finally, fantasies should be explored in further detail, particularly negative fantasies, such as getting Sims fired or getting caught cheating on their partners. However, this study is only the first of its kind. It is important that the results discovered in this study are replicated in future research and that other factors of the game are explored as well, especially if the game is to be used in a clinical setting. This project only marks the beginning of understanding self-projection in The Sims 2; much research has yet to be done.
Psychological Testing and Assessment 11th ed. Pearson Education Group, Inc. Contemporary issues in adolescent video game playing: Journal of Adolescence, 27, Video games may lead to better health through NASA technology.
Retrieved February 2,from http: Omnipotence is yours with new Sims game. Retrieved February 10,from LexisNexus database.
Chicago Tribune, September 22, Validation of the five-factor model of personality across instruments and observers. Journal of Personality and Social Psychology, 52, Doll play as a function of the realism of the materials and the materials and the length of the experimental session.