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These are the lovely ladies of Love Esquire. More than just pretty faces, they have their own unique personalities, story arcs, and backstories!
Farming Goes Global
For better or for worse, these plot-important minor characters are here to see you through your journey. Depending on how smooth the development goes, we're looking at a late to mid release for Love Esquire. It will be distributed on Steam and Itch. We don't have any plans for a console release, but that's something we might possibly consider once the game is out.
Furthermore, we want to include several features that are, unfortunately, way out of our budget. We're hoping to gather as much support as we can to realize our dreams for the game see stretch goals. Kickstarter is also a good way to establish rapport and communication with our players as development goes on. We highly encourage you to be involved whenever we have an update. Your feedback is essential to ensure that Love Esquire will stay on the right track!
Our programmers are working hard to ensure that the game is stable with minimal bugs upon release. In exchange for your kind patronage, you get these cool and awesome rewards! Thank you so much for supporting Love Esquire! Here are our ambitious stretch goals for the game. These goals will surely bring out the best in Love Esquire in terms of gameplay, story and overall polish.
Because of their scope, all of them require substantial dev time to implement, so the game's schedule will have to be adjusted accordingly. Further details will be discussed in a future update. This is the bare minimum we need to ensure that we wouldn't have a very hard time finishing the game financially, at least. This includes all the features already mentioned above. This level of support will give us enough funding to implement animated backgrounds into the game. While we don't have any samples yet to show for Love Esquire, the image above shows how we handled background animations in our previous game, The Letter.
Reaching this goal will allow us to put at least ten more juicy CGs into the game! That's a loooot more plots and backstories for you! Our digital dakimakuras will come to fruition!
We will be able to print them in the highest quality possible 2way tricot for your hugging comfort! They will be available as an add-on through BackerKit once the campaign ends. This is a pillow case only. Actual pillow is not included. This guarantees that the game will be fully voiced in English, even the faceless NPCs! Because of your support, we can now afford to compensate our stellar cast for the heavy workload!
All CGs in the game will be animated using Spine2D for a more dramatic effect.
The animation quality will be similar to the game's main menu see video above. Boob physics, here we come! You will be able to bring your waifu into your adventures! Amy as your bard, or Princess Kamala as the team's mage? What could possibly go wrong! We will produce a fully animated, frame-by-frame one-minute opening trailer for the game, which rivals what we did for The Letter's see video above.
The full song used in the trailer will be included in the game's original soundtrack DLC. We're Yangyang Mobile, an indie company specializing in video games and mobile apps development. Our HQ in the Philippines is run by a group of passionate individuals who live off creativity and pizza!
With your help, we're hoping Love Esquire to become our best game yet! Even if you can't pledge to our campaign, you could contribute by helping us spread the word!
It's very important for more people to know about our game. You could also show your support by using these Love Esquire avatars, and by helping achieve our social media challenge see harem challenge aboveso the game could have an official harem route!
The success of Love Esquire is all up to you! Thank you so much for considering to back Love Esquire, and we hope you join us in our ride! You will also be invited to join our Discord channel!
Love Esquire - Dating Sim/RPG/Visual Novel by Yangyang Mobile — Kickstarter
Messaging someone is a lot like playing Tennis World Tour: Once you decide to meet up — which is the entire point, after all — stay open. We often come up with an idea for how someone will be after meeting them online, and it's rare that our expectations sync up with reality.
Allow yourself to really get to know this person for who they are rather than who you thought they would be before you make up your mind. That said, it's crucial that you're honest.
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If you really don't feel a connection, then do the right thing and tell them. A good line to use is something like, "I've really enjoyed meeting you but I think there are probably better people out there for both of us.
Ghosting sucks for everyone. Just be up front and save each of you a lot of discomfort. On the other hand, what if you really do like them after finally meeting in person? Set up your next date while you're still hanging out.
That old rule about waiting three days to call? RIP outdated dating rules. Make plans to do something low key, and for the first few dates make sure the plans are to meet in a public place.
A retro arcade would be a great idea, given your shared interests for all things gaming-related. Bowling is always a good choice, too. The benefits of making a date to do an activity cannot be overstated.